Adapting WRATH OF THE KOBOLDS to Popular Settings

The WRATH OF THE KOBOLDS series puts a band of low-level characters directly into the path of a kobold warlord bent on recovering his race’s lost glory. The modules are out and available for D&D 5th Edition, Pathfinder, Swords & Wizardry, Savage Worlds, and Dungeon Crawl Classics RPG, and I hope you’ve got your copies, either digital or physical.

In each module I include a section about adapting the adventure to an existing campaign setting, as I’ve tried to make them as generic as possible in order to fit into as many settings as possible. This is both a blessing and a curse – sure, it would be nice to actually tie the adventure into a setting specifically, but then I’m locked into that setting! I’d rather keep things as generic as possible and provide advice on how and where to stick it in the many published settings available.

Hence this blog post! It’s a long time coming, so I apologize for that, but it’s also a bit of a bear to write. I’m going to look at several of the more popular settings, both classic and currently in print. This includes: Forgotten Realms, Greyhawk, Mystara, Eberron, Golarion, and Garweeze Wurld. Before diving into each one, let’s take a quick look at the key aspects of the WRATH OF THE KOBOLDS setting that need to be adapted into an existing setting.

  • City of Cresthill (gnomish city). Featured in WK0 Night of the Mad Kobold, Cresthill was built as a gnome city because kobolds hate gnomes, and I honestly think gnomes get a bit of the shaft when it comes to published material.
  • Town of Ormkirk. A small isolated community that is featured in both WK1 Caves of the Kobold Queen and WK3 Revenge of the Over-Kobold. Out of the way, relatively small, located along a little-used trade route are the elements I’m looking for here.
  • Talon Hills. These are the hills featured in WK1 Caves of the Kobold Queen. Rocky hills where kobolds live, seems pretty straightforward.
  • Liverswood. This is a forest with a gnome librarian in it, but ideally it would be a bit away from civilization. Introduced in WK2 Curse of the Kobold Eye but also fits in with WK3 Revenge of the Over-Kobold.
  • Ruins of Silvergaeral. Featured in WK2 Curse of the Kobold Eye this is a gnomish city lost in the mountains.
  • Wild Mountains. A generic mountain range that is featured in both WK2 Curse of the Kobold Eye and WK3 Revenge of the Over-Kobold. Ideally would already have tribes of kobolds living in them.

Those are the big elements in the series that need to have analogs of some kind for the modules to work as best as possible. Let’s look at each setting and see what we can connect!

Forgotten Realms

Ed Greenwood’s brainchild from before D&D was a thing, Faerun has seen a lot of love from the official channels for many years, and for 5th Edition is the default setting for the Wizards of the Coast produced adventure modules. There are a lot of places to choose, but for me I would look at the Sunset Mountains and the Far Hills. (Note: I’m using the map from the 3rd Edition Forgotten Realms Campaign Setting hardcover book.) I know the Realms underwent a lot of changes in 4E and that a lot of those changes were then reversed for 5E, so ultimately I think this area probably still works. The town of Hluthvar, north of Iriaebor, could stand in for Ormkirk nicely. Honestly, I would use Cresthill as a trade city on the River Chionthar between Iriaebor and Scornubel exactly as is!

Eberron

Published as a new setting for 3rd Edition after an exhaustive public search, Eberron is the work of Keith Baker, and in it he blends sword, sorcery, and steampunk into a wonderful mashup of fantasy pulp. Lightning trains, living spells, intrigue, and more adventure than you can shake a stick at can be found across the continent of Khorvaire, and certainly the machinations of a kobold warlord fit right in with the setting’s sensibilities. I would look to Zilargo as a broad setting, and then choose either the northern or southern end of the Howling Peaks (the northern end sits in Breland with the southern end exists in Zilargo). Zilargo is the kingdom of the gnomes in Khorvaire, so it makes thematic sense to choose that area. Ormkirk can be placed as is in the hills leading to the Howling Peaks easily enough, and the history of the gnomes of Silvergaeral can be worked into House Sivis’ own backstory. Liverswood can be placed in the forest south of Reven as well, and I think you can use Tzanthus for Cresthill without any problems. (Note: I’m using the Eberron Campaign Setting hardcover book for 3rd Edition as my source and map.)

Greyhawk

Ahh, the classic. The stomping grounds of Gary Gygax and the original band of gamers in the Lake Geneva area. For me, it’s always held a special place – many of my own home games have been set on Oerth. For the WRATH OF THE KOBOLDS series, there are a few good options, but the one I would personally choose would be the region of the Cairn Hills and Abb0r Alz mountains, east of Woollly Bay. The area has long been the haunt of monsters and dangerous sites, so Ormkirk can be placed as is on the eastern edge of the Plain of Greyhawk without missing a beat. Likewise, Cresthill can be placed along the Selintan River south of Greyhawk City, or on one of the tributaries that join from the east. Silvergaeral fits nicely into the Abbor Alz mountains themselves, perhaps tracing routes back to the founding of Urnst on its eastern slopes. (Note: I’m using the Greyhawk regional map from the From the Ashes boxed set for my map with updates and references from the Living Greyhawk Gazetteer.)

Mystara

The Known World of Mystara came about from the Basic D&D boxed set as a generic setting to place all of the adventures in. Eventually, it was supported with a series of fantastic setting gazetteers (13 of them as I recall) each detailing one of the major nations of the core setting. I myself adapted the WRATH OF THE KOBOLDS series for own home game, so I have first-hand knowledge here! For my game I placed Cresthill on the Windrush River between Verge and Rifflian in Karameikos, and then established a little-used trade route that went west from Rifflian to Luln, skirting between the Cruth Lowlands to the north and the Radlebb Woods to the south. Ormkirk was placed on this route, so the caves were located in the Cruth Lowlands, and I placed Silvergaeral in the Black Peak Mountains. The Lost Library of Liverswood became the Lost Library of Riverfork to the west, just to the north of Black Eagle Barony. It all worked very well! (Note: I’m using the maps and details from GAZ1: Grandy Duchy of Karameikos for the setting.)

Golarion

The base setting for the Pathfinder Roleplaying Game, Golarion has enjoyed a great deal of support from Paizo since its release. The Inner Sea Reigon (oops, the Pathfinder Chronicles Campaign Setting hardcover book had a map and the map is misspelled!) is rich, vast, and varied, and there are near countless placed to set the WRATH OF THE KOBOLDS series. If it were me, I would look to Varisia, which was not incidentally the region focused on by the first adventure path (Rise of the Runelords). It’s wild enough to have all the elements, so I would look to the Red Mountains (east of Brinewall) as the foundation. You can use Brinewall instead of Cresthill easily enough, or add in Cresthill as a sister trade city on the Steam River, and then place Ormkirk south, east of the Velashu River. The nearby Lurkwood could hold a gnome librarian, and the Red Mountains themselves could hide Silvergaeral. In this case, I would move the Over-Kobold’s Castle Kragtooth to the Stony Mountains just to get some breathing room.

Garweeze Wurld

If you know me or have read my blog for a bit, you should already know that I love Knights of the Dinner Table. I think it is the best RPG-related comic on the market, and perhaps the best RPG-related product (certainly in the top 5!). The Knights play a fictionalized version of D&D called HackMaster, which incidentally was actually released as a wacky licensed version of AD&D 2nd Edition by Kenzer & Company, and then updated to be it’s own game a few years ago. Garweeze Wurld is the official setting of the Knights’ version of HackMaster, and Kenzer & Co released a fantastic PDF product detailing the core setting. I loved it, and I actually wrote WK1 Caves of the Kobold Queen to fit into that setting first. Where did I put it? In the Shadlurian Kingdom, north and east of the Fangaerian City States! Ormkirk was originally the town of Talert, and the Talon Hills were originally the Galon Hills. I would keep it the same place Cresthill south of Talert on one of the small rivers. The Galon Hills would also hold Silvergaeral and the forces of the Over-Kobold, so it becomes less mountains and more rocky hills, but that’s fine! (Note: I used the Wurld of Aldrazar PDF for reference and maps.)

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