Monday Workload 8/15/2016

Oi, where has this week gone already? I wanted to get this up yesterday but didn’t, so this week’s Monday Workload update is going to be on Tuesday. Time is a relative thing, isn’t it? Here’s a peek behind the curtain at Cut to the Chase Games!

  • BF0 Conversions – The next 0 module is BF0, the lead up for BF1 Tower of Skulls, and I’ve got the module written. Now I need to convert it to the various systems. This one might slip into next week, easily.
  • BF2 Polishing – I’m polishing up the development on BF2 (which will also be KS2 for the Kickstarter crowd). I really like this module, and my playtests have been fantastic so far!
  • TG1 Contracts – It’s worth noting that all the contracts for TG1 Lost Temple of Ibholtheg are out, and I’ve already got the maps back from Glynn. The man is a map-making machine, completely amazing. Cover art, interior art, and editing are all underway. Pretty excited about that.
  • YF0 Development – The next series after MEMORIES OF THE TOAD GOD (TG) is going to be YF, so I’ve been getting YF0 ready. What is it? Well, you’re just going to have to wait and find out!

This weekend my wife and I are going up to Duluth, MN, to see the WORLD’S LARGEST RUBBER DUCK! I know. You’re jealous. I’ll post pictures!

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